As well as those covered earlier, they include: You can find a complete list of changes at 07:25 in the video. Vellum muscle, tissue and skin sims: fastser, more accurate and robust Watertight subdivision/displacement in both Karma enginesĭedicated Motion Blur LOP for simplified set-upĬharacter artists get improvements to Vellum, Houdini’s position-based dynamics solver for soft tissues, but new rigging toolset KineFX mainly gets workflow and performance improvements this time around. Works with Karma CPU, Karma XPU and any Hydra delegate, including RenderMan and Arnoldĭoes not consume a Houdini Engine licenceīoth the Karma CPU and new Karma XPU render engines reach milestones in Houdini 19.5, with Karma CPU now “ready to take over render duties” from the legacy Mantra renderer, and XPU moving into beta.ĭedicated ocean rendering with Karma Ocean LOP Generate simple fur and/or deform complex hair grooms at render time Mirrored brush actions also work on asummetrical grooms The changes to the hair and fur toolset this time round are mainly workflow improvements for real-time hair grooming, with the full changelog also listing an interactive hair cutting tool. Redesigned and expanded Agent LookAt capabilities Houdini’s crowd simulation tools get a reworked look-at system for crowd agents, with artists able to use other agents or point clouds as targets, plus an ‘attention span’ control for gaze duration. Orient USD assets based on the direction of cursor: works rather like a hair groom brushĠ4:22 Light Filters (available in the Karma renderer)Ġ4:45 Light Filter Networks (available in Karma CPU only) Vertical asset placement with optional spacing, randomised translation and rotation Place USD assets with random scale, orientation and distribution Moveable IPR window in the 3D Hydra viewportĬreate, save and load individual database files for quick access to assets More dedicated brushes for building environments in Solaris Solaris, Houdini’s USD-based toolset for scene layout and lighting, continues to evolve, with new brushes for populating scenes with objects, then orienting them by ‘combing’ them like a hair groom. GPU-accelerated instancing and turbulenceĮnhanced lighting for volumes like smoke and clouds in the 3D viewportįree, render-ready Pyro project files for Houdini’s Karma renderer, Unreal Engine and Unity Pyro, Houdini’s toolset for smoke are fire simulation gets performance and workflow improvements. Output rig to pose and deform with Houdini’s new KineFX rigging toolset “Highly versatile” cutting tool for curves and surfaces The 3D modelling toolset gets a reworked Curve tool, though most of the completely new tools are available through SideFX Labs, SideFX’s set of experimental Houdini add-ons.Įnhanced Curve tool with orientation and auto-tangent support Resizeable domains with multiple collisions within tankīalance low- and high-resolution sims to capture detail where needed “Many convenient set-ups” for FLIP in SOPs – examples include lava, beach, waves, ocean Houdini 19.5 features several updates to FLIP fluid simulation workflow, including simulation up-resing, and the option to use any arbitrary shape as the boundary for a FLIP simulation, as shown in the image above.įLIP fluid sourcing and solving available in SOPs We’ve left this story online as the timecodes for the video may be useful, but you can read a detailed run-down of the new features here. Updated 21 July 2022: Houdini 19.5 has now been released. In the story below, you can find a list of everything shown in the video, complete with timecodes. It features changes throughout Houdini’s toolset, from 3D modelling to character effects, fluid simulation, Pyro smoke and fire simulation, the Solaris scene layout system, and Karma, Houdini’s new render engine. SideFX has posted a sneak preview of Houdini 19.5, the next version of the procedural 3D software. Check out this story for more details on the new features in Houdini 19.5. Posted by Jim Thacker Sneak peek: Houdini 19.5
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